An Improbable Series

As regular readers know, last night I finished An Improbable Journey. It was a blast to write, it went quickly, it was short and I’m feeling a lot of promise in the concept. The execution will need more work of course, but that’s what editing is for. I’m thinking I’ll do several more in this series in the near-term, hope you’ll let me know what you think of them!

As I went through the story my conception of the main character changed several times. At first I thought he was going to be a tech-savvy customer who would face the Herculean task of salvaging parts to repair a dead hulk on his own, but then I started to realize that wasn’t going to make for super-exciting storytelling unless I added an external threat of some sort, but I really didn’t want to do that. Instead I evolved my thinking into what you see in the finished draft; he’s a history/antiquity buff who lacks the skills he’s going to need to get out of this on his own, so he has to strike a deal with the devil to get out. The consequences of this will definitely be felt in future stories.

In my mind now, he’s in a good place to become a sort of Han Solo/Indiana Jones hybrid character, which isn’t as natural a fit as one might think. Solo was a rogue with a heart of gold, in it for himself unless he can be brought around to Do the Right Thing.

Indiana Jones is neither of those things. He’s the more action-oriented example of what Corwin is right now - an intellectual and historian.  When he goes on a grand quest, it’s never about personal gain, nor is it about Doing the Right Thing. For him, the rallying cry is “It belongs in a museum!” That, or his dad is dying.

I’m not setting out to create a character that mashes together both of Harrison Ford’s most iconic personas here. It’s more like the Space Quest influence on the story was; a sort of coloring. Corwin isn’t Han, nor is he Indy, but I’d be lying through my teeth if I tried to tell you those two guys aren’t coloring my thoughts as I write him.

My Favorite Kind of Writing Research

This is only tangentially related to writing, since I’m doing it in preparation for my next story, but it is SO good to play these games again.

A huge part of my early gaming life was taken up by Sierra adventure games. King’s Quest, Space Quest, Willy Beamish, and similar series from other publishers took up more hours of my life than I care to think about these days.

There was always something especially quirky and fun about the humor in Space Quest and the many send-ups of the sci-fi I grew up on that drew me in to those games. The sad part is I never played any of the series after the third. I tried, but many of the games from that era were buggy, and I never got IV, V or VI to run until now.

I’m working through both Space Quest I and IV as research, or “research” if you prefer. Thanks to the magic of ScummVM, I’ve been able to get past the first bit of Space Quest IV for the first time ever. It’s a real delight to have new Sierra games (new to me, at least) to play. There’s still one or two King’s Quest titles I never got through …

I’m not sure exactly at this point what direction I want the Space Quest inspiration to take me in. I’ll probably have to let it decide that. It certainly won’t be a carbon copy, or an attempt to write a story in the Space Quest universe. In my mind’s eye, it’s more a matter of colorings and shadings of humor and weird situations.

Thanks to ScummVM I’m able to finally(!) play the game after all these years, but there are still some issues because it’s such an old game. Wish me luck getting through the whole thing!

An Improbable Journey

Yesterday concluded The Fast and the Dead, my first take on zombies. It was a lot of fun, I enjoyed writing it, and I think I’m going to enjoy editing it, but now it’s time for something different. I’m pulling the pieces of my next story together.

I have a concept, a character in mind, and a setting. Tomorrow begins the actual writing. So far I’m thinking of something along the lines of Robert Lynn Asprin’s Myth series, only science fiction. Not quite like the Phule’s Company stuff he also did though. The first thing that popped into my head was Space Quest. I’ve always been a huge fan of the old Sierra/Lucasarts adventure games, and Space Quest was such a favorite that I forgave it for not having been able to run some of the later games due to bugs.

I should dust some of those off and replay them…

Another Good Day

I don’t want to jinx anything, but today was another good day. It’s looking like it may be time to get back to game design. This ongoing project of mine won’t be changing at all; I’ll still be writing every single day and getting my work out there on Amazon and likely other eBook formats too. We’ll see what happens.

No details to offer yet. Those’ll come when things pan out, if they pan out. In the meantime, it’ll be more writing tomorrow! Both fiction and resume.

The Price of Demand Edit & The Fast and the Dead

The Price of Demand edit is ongoing; I’ve got outside help assisting so it’ll be a bit longer yet. I have LOTS to fix. I love the story, but there’s a serious price to be paid for writing it as quickly as nanowrimo demands!

The Fast and the Dead is causing me some concern. I could almost literally keep that story going on forever. It’s at over 14,000 words now, which is huge for a short story. I may have to break from it for a bit and figure out a faster way to get them to the ending I have in mind.